Better puzzles, better graphics, actual thought-provoking storyline with philosophical dialogue...this is a must buy on iOS
Better puzzles, better graphics, actual thought-provoking storyline with philosophical dialogue...this is a must buy on iOS
This game kept me glued to my iPhone X for three weeks. I did not finish the final tower ending as I am afraid of hights.
This game satisfied my thirst for more Myst and The Room type games. The difficulty increases as you get further and further along, but if you stick it out it’s worth all the time invested. It has more than one ending as well. I liked that it took a long time to complete. Well worth the cost.
Having issues hearing sound on my iPhone X, everything else has sound other than this app, please help fix
It did not even take 1 second to realize this game uses a scaled resolution on iphone 8 plus. It looks blurry compared to other games After playing jade empire, gta:sa, monster hunter, bully scholarship edition then coming to this.. talos principle looks super blurry in comparison. All the other games appear as crisp because they use the real iphones resolution. This should too I understand/appreciate the optimizations to the visuals and can stomach the lower res textures.. but come on. Native screen resolution is paramount. Talos principle uses a resolution of 1472x828 Iphone 8 plus screen is 2200x1200 or something The result is a scaled image. Blurry. And considering iphone8 plus is more powerful than ps4/xb1 and scores 40% higher than a 7th gen intel i5 on geekbench. there is no excuse for this. There should be advanced video options. Mobile devices are not weak. Please i want talos principle to be CRISP AND HD!
The reason this game has maintained my attention for as long as it has is because it is unique. I enjoy the freedom and openness of the worlds. While some may find the puzzles monotonous, I enjoy the ability to manipulate the environment in various ways to solve them.
It’s a beautiful game that I have been waiting to play since it came out. But there is one problem that discourages me from playing it. It keeps crashing after 2-3 minutes of gameplay. If it is fixed I would recommend everyone I know to play it.
It’s like having a rock garden with sand and a rake. I guess it is supposed to be relaxing but it is slow and stressful. Absolutely no tutorials to let you know what is going on or how to proceed. I would give zero stars if I could for not having instructions and guidance.
Philosophical Sci-fi is my favorite! The Talos Principle is by far one of the most satisfying gaming experiences I’ve had on any platform! Well done!
I love this game! Beautiful graphics that transport you into another world. If you’ve ever played the old Myst or Riven games you’ll love this game. Some puzzles are easy and some I’ve yet to solve. No adds, no pay to win. A genuine game that relies on your own skill and intelligence.
I rarely write good reviews. As I am genuinely disappointed in iOS games. Talos principal IS BEYOND OUTSTANDING. The best story of any iOS game. Beautifully constructed graphics. Awesome puzzles! Terrific ambience! I swapped the controls because I am more used to classic style. Still the best game on the App Store, playing for 2 months. Amazing game! Totally amazing!
This gam gud and fen af tbh. I giv it all stars.
Not much of a fan, gameplay and puzzle are a bit difficult because of the lack of instruction. Also the controls are a slightly for gameplay. Deleted after a couple minutes of gameplay.
Great game, great voice acting. Only complaint is the FPS sometimes drops.
This game is long, has stunning graphics, and decent controls using the virtual gamepad. However a bug in the Eagle’s Nest level prevents acquiring a sigil that enables entry to tower level 5. In the PC version you can drop a cube to the ground when flying over the courtyard. On the iPad Pro you just cannot drop the cube and they fly by and never end up in a location necessary to complete the level. After spending hours solving all of the levels to get to the tower it is very frustrating to have this bug prevent completion of the game. I finally was able to finish this level using a bluetooth game controller that allowed me to release the cube by pressing a button.
I tried changing the settings and everything, but this game makes me sick. Dizzy and nauseous. I really liked the gameplay, but I just can’t handle it anymore. Too bad.
As others have said, the biggest problem with this game is the frustration with IPad controls. It’s easily a 5-star game on a console — the closest I’ve seen to Portal (Talos’ obvious inspiration), which is a big compliment. But on a touchscreen it’s impossible to control movements and speed with precision. Talos also drained the battery like no other app I’ve used. (That might be unavoidable, given the resources it takes to run game.) It would have helped if there was a save function so that progress on a puzzle wasn’t lost every time I was blown up by a roving mine. That would have also come in handy when the game needed to be put aside in the middle of a puzzle. More than a short break and you find yourself back at the start of the current puzzle. I finished the game angry, with no desire for a replay. If you decide to buy Talos for IPad, either invest in a controller or be prepared for the frustration.
Do you guys mind adding a higher poly count version of this game for iPad Pro or IPhone 8 and above users? I guess it doesn’t seem quite as obvious on the phones but on the iPad Pro, the poly count and textures looks so low res and washed out compared to the PC version. I’m not expecting it to be be on par with the pc but it seems like the graphics were designed with the 5s or 6 in mind. Would love to see a A title game looks it’s best on iOS
I got to Push It Further...you get a pair of new types of tripods that interact with each other and other never-before-seen objects, but it's totally unintuitive as to what to do or how to do it. Gave up after 20 minutes of playing around. Guess I'll have to Google it.
I played this through recently as was quite impressed. Some puzzles did require that I ditch the default tap and swipe controls, and I eventually just kept using the virtual game pad. I noticed there was an expansion for other platforms and hope that gets ported to IOS, too. This game is definitely worth purchasing!
Game is well designed and looks fantastic but the game itself is confusing. I purchased this bc of how well it’s designed and the App Store’s “rave” pre-release review. I’ve played several times since then and it doesn’t get much better. Not surprisingly, I’m thinking the App Store’s critics were paid a bit more for saying this game was amazing. I’ve played multiple times, progressed through several levels, and it never gets any better or becomes appealing to play. All this game has to offer is its look. When you start out the game with almost no instruction on gameplay and all you know that you’re a robot who doesn’t know anything, it doesn’t draw you in or get you hooked up front. Don’t waste your time or money unless they drop the price to $0.99.
Experience has taught me that shooters are no good on a touch screen but I've always enjoyed puzzle games on my iPad Air 2. This one defeated me though. I got as far as Woosh! In the B level and figured it out OK, but when it came time to execute two double taps to finish, the touch screen wouldn't react quickly enough for me. After many frustrating attempts, I gave up. Knowing that I won't be able to complete the game with out the sigal from this area, I deleted it from my pad. I found other areas frustrating in the same way, whenever there were complex actions required to evade black orbs, I had a difficult time getting the iPad to react quick enough. Perhaps younger, quicker fingers would enjoy this game more.
A truly challenging puzzle game that really helps you with your Maze
Waste of money and time. Save yourself the frustration and get something else.
Buy this game! Developer put so much love into this pocket world, that you can just walk around and gaze at its beauty. Puzzles grow in complexity from simple to really tough. But there’s never a point when puzzle can’t be beaten with logic and observation. I’ve missed the last star inside the tower and that’s the only time I needed to look on youtube where’s the 30th star in the game. Game tells a compelling story. Voice acting is fantastic. You really see the story of human tragedy as it unfolds. Some easter eggs too. Three possible endings. Just terrific. I’ve put almost 50 hours as per in-game timer to reach the end. Buy. This. Game. You won’t regret it. PS playing on ipad pro. Touch controls, no controller.
This game is a great game in general. Puzzles and adventure are mixed into one game. However, there are some levels that do not work. Beating these levels is sometimes imperative to keeping the story going. I am stuck on the level “You Know You Mustn’t Cross The Streams,” because every time I pick up the box, my game freezes and crashes. I need to get the puzzle piece from this level, and yet it’s impossible to obtain it. PLEASE FIX THIS, as I would love to play more.
This is a great game with just about one flaw: the touch area for selecting objects is too small, especially in the default tap-to-move mode. If it were only 50% larger in radius I’d give this game a 5+ rating. As it stands however, touching a sentinel robot just a few pixels off not only fails to target it, it **steps toward** the sentinel, ensuring your demise. Virtual gamepad mode helps address this, but is a bit clunky itself and it remains frustrating to poke poke poke the screen. Given that I have the whole rest of the screen for look gestures this seems a safe fix. Another easy interface change I’d like to see is that the jammer’s “drop” button remain even if a target is in sight. Currently, to drop the scanner targeting nothing, you have to stop moving, look at the sky, and then hit drop. Together these flaws made Labyrinth in particular nearly impossible, even in virtual gamepad mode. Finally, when using the prism reflectors many targets fail to show up until you “nod” the view back and forth a few times. I often would get my guy in just the one right spot to reflect everything and then find that when I tried to pick the target I’d step out of position. Don’t understand why visible targets lose their buttons. (Spoiler alert for my last comment) ... ... ... For the final puzzle, exclude all codes with the number 8. It’s too easy to think that’s the level you’re on. Mine started 88 and so I took no notice of the clues.
Overheating my i phone 6s like fire,& battery runs out after 10 minutes playing.
I have to say that after playing this, all other games seem disappointing. It is very frustrating and challenging at times but well worth playing. Only issue I have is that I had almost completed everything and it seems I walked through a gate that “ended” my game and reset all progress. I would have loved to have made it up the tower as that seems like the ultimate goal. Not sure I will invest all the time again to reach the point in the game I had previously achieved. All in all very enjoyable gameplay, but disappointing way to end it for me.
I hate to write a negative review for a game that is otherwise far superior to all others out there, so let me start with the positives. The graphics are simply amazing & makes me feel as if I am really there. I hate most games out there because they are often shooting “war” games that require incredible finger dexterity & speed, and although this game does require a little of that, it is not incredibly stressful. Also, when your character is killed, it’s OK, because nearly all the puzzles are designed to be short enough to where it’s not that big of a deal to have to start them over. TIP: Switch settings to “Over left shoulder” rather than “First person” view. It makes it much easier to really see what your character is doing when you can actually see your character. Now for the issue I am facing: I’m not sure how much further I have to go in this game due to a serious glitch I have come across at “Windows into a Labyrinth.” It’s in the 7th world/level/(whatever they’re called). This particular section is verrrry tricky & ive been trying to figure it out for many hours now. It takes a long time for me to get to the point where I get stuck at, and then the game either freezes completely and/or reverts be back to the beginning (as if my character got killed). This usually occurs after pausing the game. So, as you can imagine, I’ve become exasperated & not sure if I even want to keep trying until/unless the game is repaired. I noticed this glitch in a few other areas, as well as occasional video glitches. Pausing in most puzzle sections is no problem. Then in some puzzles, one cannot pause without losing their place at all. But, luckily those are usually within puzzles that are fairly easy to start over in. NOT like in the puzzle I’m currently trapped in... I suppose I could just move along and see how much further I can get in the game, but I’m not sure I want to! I want to enjoy the full experience without skipping any parts! Anyway, I feel rather awkward complaining, because I feel like I’ve gotten more than my money’s worth in what I have experienced up to this point, as this game is absolutely remarkable! Plus, it appears I have HOURS of idle exploration I can do in this world. That, alone, is worth every penny paid.
The graphics and 3D feel are extraordinary. The smooth motion and fine detail immerse you in a world that’s lovingly crafted for exploration and examination. Myst, updated to 21st century standards! The gameplay is, sadly, yawningly repetitive. Some of the floating mine puzzles take far too many repetitions to get through, long after you have figured out what the solution is. The restart point is always the beginning of the puzzle which is a big negative. A manual save point would be a major improvement in gameplay. Not having one means spending large chunks of screen time just plodding around.... I deleted it from my device before working through to the end. If I hadn’t paid for it I suppose I might have done so much sooner. 5 stars for the graphics, 1 star for boring and uninspired gameplay.
However, the interface is a major pain. I read that the developer says that’s part of the experience but I just find it needlessly frustrating. Sometimes you have to move quickly and if you don’t double tap in exactly the same spot you move normally and then die.
Thank thank thank you for providing inverted controls. My head would hurt playing without it. I didn’t know I could invert. I was thinking about a 1 star review because game was unplayable for me. I found the option to invert and can now enjoy this game. I want to thank you so much.
Totally fantastic and immersive game, it worth more than what is offered i would gladly buy this on console
If you’ve been playing video games since before they held your hand every step of the way (skill, logic, and perseverance were qualities you needed to justify not having the option of saving your game), this game is actually quite forgiving!! The whole point is that you have to figure it out as you go. If that’s too much to handle, don’t get this game. If you appreciate a good challenge, a rewarding experience when you solve a puzzle, AND the mercy of save points as you progress, you need to try this game. This game has mystery, problems to solve (which is the driving force behind human nature), and the voice in the sky gives you feedback as you explore, which is really cool. I recommend this game for anyone who is looking for a good problem to solve; and that’s just about all of us. If your search found this game, it’s time to download it and play it.
This game is amazing!!!
I would love it if there was a way to save my progress on a puzzle. It's very frustrating when I get killed to have to go back to the beginning of a checkpoint and repeat steps that I've already solved.
Had a blast playing this. The puzzles are challenging but not impossible. Often, the answer to one of them would come to me just before I went to sleep at night or after I went and tried a different level for a bit. By the time I reached the last part of the game I was totally engaged and curious about how it would end. Hope they make a part two or a similar adventure! Thanks to all the developers and various teams who created and helped get this game out to us. You guys are awesome!
I previously had a 5-Star review for the game. Latest update changed all that. Their switch of the control scheme made some puzzles uncompleteable. What were they thinking???
I’m only about an hour in and I am entertained, intrigued, and very pleased. This is easily one of the best games available for iOS and deserves to be permanent resident in the top sales charts. If you’re perusing the reviews to decide if this is worth buying, my opinion is a resounding “yes”. Solid and satisfying puzzles are the heart of the gameplay; immersive lighting, graphics, and ambient sound effects create a beautiful and believable world; top-notch voice acting hints at your place in this world; and an excellent plot and presentation keeps you searching for answers (and questions). The only negative points I saw in the reviews pertained to a somewhat frustrating default control scheme (switch to the virtual stick in the menu found in the upper-left corner of the screen), and occasional downloading problems (bug Apple). Scrolling through the reviews, I’m impressed that the devs are paying a lot of attention to what is, for them, an older game (originally released in 2014). As someone who paid for Bioshock and Xcom (not cheap by iOS standards) only to see them abandoned and unplayable, I appreciate Croteam’s commitment. Apart from the obvious references to Greek mythology and Paradise Lost, I’m also picking up vibes from Portal, 2001 - A Space Odyssey, and even the original Battlestar Galactica (the first voice reminds me of the Ship of Light). Just my impressions, and I’m sure others will have equally varied thoughts. TLDR summary- buy it.
Really bad interface. I try to pan and wind up moving. Try to target, and move into problem instead. Still, I really like the game.
Perfect game for iPhone X! This game really pulls you in. Feels like you’re there. Just started playing and I can already tell this game is going to be amazing. Alright, back to playing.
Great game and was enjoying it until this last update. I liked having the hand button on the virtual game pad. Having to hold my device and move with the left thumb and view with the right, it was easier to have the jump and hand options down at the bottom right of the screen. Now having to click each object individually slows things down and makes it hard to accomplish timed puzzle objectives. Hope there is a way to change it back or at least have the option to toggle it for some users. Thanks for the great game and consideration on this feature.
I have played many good looking games on my iPod Touch 6th generation such as Radiation Island and TurboDismount. But this game looks terrible the graphics are comparable to the first Ravensword game by Crescent Moon. And the graphics in that game are terrible. Even the old Dead Space mobile game which ran on my iPod Touch 4th generation has better graphics than this. Everything else is good but the graphics are just not up to par with most games I’ve played. I don’t want to sound rude but I know my iPod is capable of more than this.
The game is wonderful and looks beautiful, but the controls are wonky. The controls are so strange that it was hard to to get pass the second level.
I've enjoyed the uniqueness of this game.
Made me question what I means to be human. Exquisite graphics, wonderful soundtrack and gameplay. And the Easter bunny would be jealous of the dozens of Easter eggs and multiple endings. Philosophically like Tron, you play as the proverbial “program” on a quest to find himself. Question and enjoy everything. Take time to gain mastery of the player controls, as harder puzzles require more precision. Love this game and completely addicted to playing it. 2nd time through now, and it’s still fun
Great game. Love it. But this last update changed the game pad controls for the worse. I wish they would have left the old game pad (with the hand button and leaving all the left hand side as movement) as an extra option (“game pad 2” for example). I hope they add it back in as a third option sometime soon. Not a fan of the current two choices. Other than that, wonderful game. A must buy for all puzzle fans. I prefer it over the Witness.
This game is awesome, but the controls (still) need some work. I'm not a fan of the changes to the Virtual Gamepad that we're made in Version 1.4 - liked it better before. 1. Virtual Analog Stick - I like that it's stuck in one place. This makes more sense. It would make even more sense if you allowed the player to configure the location. 2. Jump button - it's better that it's out of the way, but not great that it's all the way at the top of the screen. It would also be nice if the player could reposition this button. 3. Tap control vs Crosshair/contextual actions. I do not like the method of tapping on the circles to interact with items. I liked it better seeing options based on the context of what the crosshairs are on. Please give us the option of switching back to crosshairs. The current method makes it really hard to drop an item if there are other actions you can perform on the screen. 4. Menu button hanging off side of screen. Prior to this update, the menu button was neatly hidden away. Now it's sticking out all the time. This breaks the immersive feeling of the game.